GLIDE / TEXTURE

GlassPad feel map

Surface feel is subjective. This map reflects player testing only; mouse weight, skates, grip, and downward pressure may change your experience.

CONTROL

Zero

Surface
An uncoated micro-etched surface with a dense, smooth feel and no pronounced coarse grain.
Handling
The most control-focused surface in the range. Skate changes have a smaller effect here, making it easy to build a stable and repeatable feel.
Pressure
Predictable stopping and low adjustment demands make Zero a strong entry point for glass pads and an all-round FPS surface.
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TEXTURED SPEED

Flowerblade V2

Surface
Features a more noticeable and denser grain texture, similar to fine sea sand. The coating remains thin, dry, and smooth.
Handling
Similar in speed to the Dream, both ranking around T1/T0 level, but it feels faster on initial movement. It provides stronger control feedback and excellent micro-adjustment performance, making it especially suitable for FPS games and frequent directional changes.
Pressure
Stronger braking than the Dream. More downward pressure makes it easier to stop, with a higher friction ceiling and less risk of sticky or harsh sudden stops.
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HIGH SPEED

Dream

Surface
A thin coating creates a dry, smooth surface with a light lubricated feel and very fine grain feedback. It never feels oily or sticky.
Handling
Initial movement, fast glides, and repeated direction changes all feel quick. Dream is slightly slower than Hanabi, while light and heavy pressure produce little change in glide speed.
Pressure
Stopping relies mainly on hand control rather than automatic damping, and inertia is more noticeable with a lightweight mouse. The high freedom of movement rewards adaptation, and standard PTFE skates pair well with the surface.
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SPEED / CONTROL

Hanabi

Surface
The surface feels almost grain-free to the hand. In motion, a fine, dry texture becomes clear without feeling sandy, rough, or scratchy.
Handling
Light initial movement flows into long acceleration without a sudden speed drop. Hanabi is slightly faster than Dream, with stronger texture feedback that helps small adjustments avoid overshooting.
Pressure
Stopping and repeated direction changes feel more stable than on Dream. Pressure causes only a mild glide reduction with no sticky transition, balancing high speed with usable control.
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PURE SPEED

Ice

Surface
A thin coating sits over a pronounced large-grain texture. The glide feels dry with a light lubricated smoothness; the grain stays clear without making the surface harsh.
Handling
Extremely low starting resistance and direct speed delivery place ICE at the fast end of the range. Large-grain feedback keeps position and movement readable during micro-adjustments, tracking, wide flicks, and rapid turns.
Pressure
Downward pressure causes only a mild glide reduction, adding stability without a sudden speed drop. Stopping still relies mainly on active control. ICE works with a broad range of skates, while ICE skates preserve its fullest speed and smoothness.
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PURE SPEED

Elisa

Surface
The surface texture is extremely subtle, with an overall smooth and refined feel and almost no noticeable grain. It behaves like a low-friction glass pad, producing little perceptible surface drag during movement.
Handling
Very low initial friction allows the mouse to start moving effortlessly and maintain a fast, fluid glide. It is particularly suitable for claw and Radar grip users, high-sensitivity settings, and rapid micro-adjustments.
Pressure
Stopping power is relatively weak, and downward pressure has little effect on glide speed. The pad consistently delivers a light, fast response, making it best suited to players who prioritize low resistance and high mobility.
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